# Components and provenance

The distributed app contains only original launcher code/documentation and
uses macOS frameworks and command-line tools already present on the user's
Mac. No game content, Microsoft binary, Wine engine, fonts, or game artwork is
bundled. The source package has the same exclusions.

First-run setup retrieves these unchanged archives directly from their
maintainers over HTTPS and checks SHA-256 before extraction:

| Purpose | Asset | SHA-256 |
|---|---|---|
| Tested engine | Sikarugir `WS12WineCX24.0.7_7.tar.xz` | `203f9e9fd6c2cc77e6525d798a434ced326145db34a356355e05659d3445fd1c` |
| Native Mac libraries | Gcenx `wine-stable-11.0_1-osx64.tar.xz` | `b50dc50ec7f41d58b115a6b685d4d1315ba3c797bd3aa0f49213f2703cb82388` |

Download URLs are pinned in `Sources/Installer.swift`. Engine source/license
references: https://github.com/Sikarugir-App/Engines and
https://github.com/Gcenx/macOS_Wine_builds . Wine is LGPL-2.1-or-later:
https://github.com/wine-mirror/wine/blob/master/LICENSE . Individual bundled
libraries have their own terms. This release does not mirror or redistribute
those archives; rehosting or bundling them requires a separate license and
corresponding-source audit of the exact build and libraries.

Halo 2, its DirectX redistributable, Project Cartographer, and Microsoft
WMADMOD.DLL are imported only from user-selected local files. Ownership alone
does not grant redistribution rights. Do not add these files to release
artifacts or source control. The codec is identified against the MPSetup.exe
package referenced by Winetricks; the Winetricks script is not shipped or run.

No D3DMetal/Game Porting Toolkit components are downloaded or bundled by this
launcher. It uses the tested Wine OpenGL renderer.
