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HALO 2 ASSET ARCHIVE LOCAL ARCHIVE READY
Halo 2

ASSET ARCHIVE

ASSET ARCHIVE

Browse the recovered models, textures, and interface screens from Halo 2.

LOCKOUT CENTER PLATFORM / SPARTAN-117

EXPLORE THE ARCHIVES

Complete model library

1,121 available

1,121 models and level sections ready to explore. Geometry thumbnails show the shape; open a model for textures, skeletons, and alternate parts.

1,121 matching assets
Level geometry

01 bsp 0

scenarios/solo/01a_tutorial/01_bsp_0

99,314 triangles

Level geometry

01 bsp 1

scenarios/solo/01a_tutorial/01_bsp_1

26,124 triangles

Level geometry

01 bsp 2

scenarios/solo/01b_spacestation/01_bsp_2

40,892 triangles

Level geometry

01 bsp 3

scenarios/solo/01b_spacestation/01_bsp_3

37,336 triangles

Level geometry

01outro bsp

scenarios/solo/01b_spacestation/01outro_bsp

12 triangles

Cinematics

05 outro rubble

objects/cinematics/effects/05_outro_rubble/05_outro_rubble

434 triangles

Scenery

2way teleporter collapsable

objects/multi/2way_teleporter_collapsable/2way_teleporter_collapsable

364 triangles

Scenery

2way teleporter variant

objects/multi/2way_teleporter_variant/2way_teleporter_variant

562 triangles · 2 part groups

Scenery

Acacia

scenarios/objects/nature/trees/tree_acacia/acacia/acacia

774 triangles

Scenery

Acacia l

scenarios/objects/nature/trees/tree_acacia/acacia_l/acacia_l

774 triangles

Equipment

Active camouflage

objects/powerups/active_camouflage/active_camouflage

420 triangles

Cinematics

Africa coast

objects/cinematics/matte_paintings/africa_coast/africa_coast

4 triangles

Cinematics

Africa space

objects/cinematics/matte_paintings/africa_space/africa_space

4 triangles

Level geometry

Ag cinematic bsp1

scenarios/solo/04a_gasgiant/ag_cinematic_bsp1

134 triangles

Level geometry

Ag cinematic bsp2

scenarios/solo/04a_gasgiant/ag_cinematic_bsp2

134 triangles

Scenery

Air

scenarios/objects/human/urban/air/air

194 triangles

Cinematics

Alpha halo space

objects/cinematics/matte_paintings/alpha_halo_space/alpha_halo_space

8 triangles

Skies

Alphagasgiant

scenarios/skies/solo/alphagasgiant/alphagasgiant

266 triangles

Level geometry

Alphagasgiant

scenarios/solo/04a_gasgiant/alphagasgiant

98,423 triangles

Level geometry

Alphagasgiant2

scenarios/solo/04b_floodlab/alphagasgiant2

119,086 triangles

Weapons

Ammo box

objects/weapons/fixed/h_turret_mp/garbage/ammo_box/ammo_box

20 triangles

Scenery

Ancient sculpture

scenarios/objects/forerunner/residential/ancient_sculpture/ancient_sculpture

366 triangles

Scenery

Antenna

scenarios/objects/multi/ascension/antenna/antenna

114 triangles

Scenery

Antenna

scenarios/objects/multi/lockout/antenna/antenna

240 triangles

Equipment

Antennae comm

objects/gear/covenant/military/antennae_comm/antennae_comm

1,135 triangles · 3 part groups

Equipment

Antennae mast

objects/gear/human/military/antennae_mast/antennae_mast

416 triangles

Scenery

Arch broken center

scenarios/objects/solo/deltatemple/temple_dynamic/arch_broken_center/arch_broken_center

12 triangles

Scenery

Arch broken left

scenarios/objects/solo/deltatemple/temple_dynamic/arch_broken_left/arch_broken_left

28 triangles

Scenery

Arch broken right

scenarios/objects/solo/deltatemple/temple_dynamic/arch_broken_right/arch_broken_right

28 triangles

Scenery

Arcing electricity

scenarios/objects/solo/sentinelhq/arcing_electricity/arcing_electricity

40 triangles

Characters

Arm

objects/characters/sentinel_aggressor/garbage/arm/arm

64 triangles

Characters

Arm

objects/characters/sentinel_enforcer/garbage/arm/arm

92 triangles

Level geometry

Ascension

scenarios/multi/ascension/ascension

15,245 triangles

Skies

Ascension

scenarios/skies/multi/ascension/ascension

361 triangles

Scenery

Ascension jumppad

scenarios/objects/multi/ascension/ascension_jumppad/ascension_jumppad

4 triangles

Weapons

Assault bomb

objects/weapons/multiplayer/assault_bomb/assault_bomb

428 triangles

Page 1 of 32
1,129 records checked · 8 unavailable

Repeated tag names across maps are grouped into one asset. Unavailable records remain listed here.

  • objects\powerups\assault_rifle_ammo\assault_rifle_ammo: No convertible geometry
  • objects\characters\flood_mp\fp_arms\fp_arms: No convertible geometry
  • objects\characters\flood_mp\fp_body\fp_body: No convertible geometry
  • objects\characters\floodcombat_elite\floodcombat_elite_mp: No convertible geometry
  • objects\characters\masterchief_skeleton\fp\fp: No convertible geometry
  • objects\characters\masterchief_skeleton\fp_body\fp_body: No convertible geometry
  • objects\characters\masterchief_skeleton\masterchief_skeleton: No convertible geometry
  • scenarios\objects\multi\carto_shared\basketball\basketball: No convertible geometry

Textures and UI artwork

Explore 4,025 assets and 19,736 exported images. Browse character and weapon textures, environment surfaces, HUD icons, menu artwork, and effects.

Search by asset or map, inspect transparency, zoom to individual pixels, and isolate sprites in the inspector.

Screen layouts

Explore 131 reconstructed screens with the game’s artwork and English text. Click through connected menus, change preview settings, or explore the moving Mombasa background in 3D.

Use mouse or keyboard navigation, switch panes, inspect bounds, and save PNGs. Fonts, lighting, and menu behavior are reconstructed. Game-controlled lists use placeholders; settings affect the browser demo only.

Browse all 131 screen previews

Search the asset index

Named tag entries found in the map archives. Indexed entries are not all exported or verified; repeated tag names across maps are grouped here.

24,674 matching entries · 1–80 shown

TypeAsset pathMaps
ai dialogue globals ai\ai_dialogue_globals 00a_introduction.map, 01a_tutorial.map, 01b_spacestation.map +14
ai mission dialogue sound\dialog\levels\03_earthcity\03_earthcity 03a_oldmombasa.map, 03b_newmombasa.map
ai mission dialogue sound\dialog\levels\04_gasgiant\04_gasgiant 04a_gasgiant.map, 04b_floodlab.map
ai mission dialogue sound\dialog\levels\05_deltatemple\05_deltatemple 05a_deltaapproach.map, 05b_deltatowers.map
ai mission dialogue sound\dialog\levels\06_sentinelwall\06_sentinelwall 06a_sentinelwalls.map, 06b_floodzone.map
ai mission dialogue sound\dialog\levels\07_highcharity\07_highcharity 07a_highcharity.map, 07b_forerunnership.map
ai mission dialogue sound\dialog\levels\08_controlroom\08_controlroom 08a_deltacliffs.map, 08b_deltacontrol.map
antenna objects\vehicles\warthog\attachments\warthog_antenna 01b_spacestation.map, 03a_oldmombasa.map, 03b_newmombasa.map +3
antenna objects\widgets\antenna\scorpion_medium_antenna 03b_newmombasa.map, 05a_deltaapproach.map, 06b_floodzone.map +1
antenna objects\widgets\antenna\scorpion_short_antenna 03b_newmombasa.map, 05a_deltaapproach.map, 06b_floodzone.map +1
biped objects\characters\brute\brute 00a_introduction.map, 01b_spacestation.map, 04a_gasgiant.map +8
biped objects\characters\brute\tartarus\brute_tartarus 00a_introduction.map, 08b_deltacontrol.map
biped objects\characters\bugger\bugger 01b_spacestation.map, 03a_oldmombasa.map, 05a_deltaapproach.map +6
biped objects\characters\cortana\cortana 01b_spacestation.map, 05b_deltatowers.map, 07a_highcharity.map +2
biped objects\characters\dervish\dervish 01b_spacestation.map, 04a_gasgiant.map, 04b_floodlab.map +6
biped objects\characters\elite\elite 00a_introduction.map, 01b_spacestation.map, 03a_oldmombasa.map +12
biped objects\characters\elite\elite_mp single_player_shared.map
biped objects\characters\elite\elite_ranger\elite_ranger 01b_spacestation.map, 05a_deltaapproach.map, 05b_deltatowers.map +1
biped objects\characters\flood_infection\flood_infection 07a_highcharity.map, 07b_forerunnership.map
biped objects\characters\flood_juggernaut\flood_juggernaut 07b_forerunnership.map
biped objects\characters\floodcarrier\floodcarrier 04b_floodlab.map, 06a_sentinelwalls.map, 06b_floodzone.map +2
biped objects\characters\floodcombat_elite\floodcombat_elite 04b_floodlab.map, 06a_sentinelwalls.map, 06b_floodzone.map +2
biped objects\characters\floodcombat_elite\floodcombat_elite_mp carto_shared.map
biped objects\characters\floodcombat_human\floodcombat_human 06a_sentinelwalls.map, 06b_floodzone.map, 07b_forerunnership.map +1
biped objects\characters\gravemind\floodregret\floodregret 07a_highcharity.map
biped objects\characters\gravemind\gravemind 07a_highcharity.map
biped objects\characters\gravemind\monitor_flood_infected\monitor_flood_infected 07a_highcharity.map
biped objects\characters\grunt\grunt 01b_spacestation.map, 03a_oldmombasa.map, 03b_newmombasa.map +9
biped objects\characters\heretic\heretic 04a_gasgiant.map, 04b_floodlab.map
biped objects\characters\heretic\heretic_leader\heretic_leader 04a_gasgiant.map, 04b_floodlab.map
biped objects\characters\heretic\heretic_leader\heretic_leader_hologram 04b_floodlab.map
biped objects\characters\heretic\heretic_leader\heretic_leader_hologram_cinematic 04a_gasgiant.map
biped objects\characters\heretic_grunt\heretic_grunt 04a_gasgiant.map, 04b_floodlab.map
biped objects\characters\hunter\hunter 01b_spacestation.map, 03a_oldmombasa.map, 05b_deltatowers.map +4
biped objects\characters\jackal\jackal 01b_spacestation.map, 03a_oldmombasa.map, 03b_newmombasa.map +9
biped objects\characters\lord_hood\lord_hood 01b_spacestation.map, 03b_newmombasa.map, 08b_deltacontrol.map
biped objects\characters\marine\crewman\crewman 01a_tutorial.map, 03b_newmombasa.map, 05a_deltaapproach.map
biped objects\characters\marine\marine 00a_introduction.map, 01a_tutorial.map, 01b_spacestation.map +9
biped objects\characters\marine\marine_female\marine_female 01b_spacestation.map, 03b_newmombasa.map, 05a_deltaapproach.map +1
biped objects\characters\marine\marine_massive 01a_tutorial.map, 08b_deltacontrol.map
biped objects\characters\masterchief\masterchief 00a_introduction.map, 01a_tutorial.map, 01b_spacestation.map +14
biped objects\characters\masterchief\masterchief_mp single_player_shared.map
biped objects\characters\masterchief_skeleton\masterchief_skeleton carto_shared.map
biped objects\characters\miranda\miranda 01b_spacestation.map, 03a_oldmombasa.map, 03b_newmombasa.map +8
biped objects\characters\monitor\monitor 04b_floodlab.map, 06a_sentinelwalls.map, 07a_highcharity.map +3
biped objects\characters\prophet\mercy\prophet_mercy 00a_introduction.map, 04a_gasgiant.map, 06a_sentinelwalls.map +3
biped objects\characters\prophet\prophet_minor 00a_introduction.map, 07a_highcharity.map
biped objects\characters\prophet\regret\prophet_regret 05b_deltatowers.map
biped objects\characters\prophet\regret_holo\regret_holo 00a_introduction.map, 05a_deltaapproach.map, 05b_deltatowers.map
biped objects\characters\prophet\truth\prophet_truth 00a_introduction.map, 04a_gasgiant.map, 06a_sentinelwalls.map +2
biped objects\characters\sentinel_aggressor\sentinel_aggressor 04a_gasgiant.map, 04b_floodlab.map, 06a_sentinelwalls.map +1
biped objects\characters\sentinel_aggressor\sentinel_aggressor_halo1 04a_gasgiant.map, 04b_floodlab.map
biped objects\characters\sentinel_constructor\sentinel_constructor 06a_sentinelwalls.map
biped scenarios\ui\mainmenu\alpha_temp\alpha_elite mainmenu.map
biped scenarios\ui\mainmenu\alpha_temp\alpha_masterchief mainmenu.map
bitmap cursors\default\bitmaps\pointer1 00a_introduction.map, 01a_tutorial.map, 01b_spacestation.map +14
bitmap cursors\default\bitmaps\pointer2 00a_introduction.map, 01a_tutorial.map, 01b_spacestation.map +14
bitmap cursors\default\bitmaps\text_cursor1 00a_introduction.map, 01a_tutorial.map, 01b_spacestation.map +14
bitmap cursors\default\bitmaps\waiting_cursor1 00a_introduction.map, 01a_tutorial.map, 01b_spacestation.map +14
bitmap effects\bitmaps\contrails\banshee_contrail 00a_introduction.map, 01b_spacestation.map, 03a_oldmombasa.map +12
bitmap effects\bitmaps\contrails\c_gun_turret_contrail 03a_oldmombasa.map, 03b_newmombasa.map, 04a_gasgiant.map +10
bitmap effects\bitmaps\contrails\condensation_contrail 00a_introduction.map, 01b_spacestation.map, 03b_newmombasa.map +6
bitmap effects\bitmaps\contrails\contrail_human 01a_tutorial.map, 01b_spacestation.map, 03a_oldmombasa.map +12
bitmap effects\bitmaps\contrails\contrail_hunter 00a_introduction.map, 01b_spacestation.map, 03a_oldmombasa.map +11
bitmap effects\bitmaps\contrails\covenant_beam 01b_spacestation.map, 05b_deltatowers.map, 06b_floodzone.map +3
bitmap effects\bitmaps\contrails\needler_contrail 01b_spacestation.map, 03a_oldmombasa.map, 03b_newmombasa.map +11
bitmap effects\bitmaps\contrails\plasma_cannon_contrail 03a_oldmombasa.map, 03b_newmombasa.map, 04a_gasgiant.map +9
bitmap effects\bitmaps\contrails\plasma_contrail 00a_introduction.map, 01a_tutorial.map, 01b_spacestation.map +14
bitmap effects\bitmaps\contrails\sentinel_contrail 04a_gasgiant.map, 04b_floodlab.map, 06a_sentinelwalls.map
bitmap effects\bitmaps\contrails\sniper_contrail 01a_tutorial.map, 01b_spacestation.map, 03a_oldmombasa.map +6
bitmap effects\bitmaps\contrails\tracer_contrail 01b_spacestation.map, 03a_oldmombasa.map, 03b_newmombasa.map +3
bitmap effects\bitmaps\contrails\wake_contrail 05b_deltatowers.map
bitmap effects\bitmaps\distortion\distortion 00a_introduction.map, 04a_gasgiant.map, 05b_deltatowers.map +4
bitmap effects\bitmaps\distortion\distortion_grad_a 07b_forerunnership.map
bitmap effects\bitmaps\distortion\distortion_ring 00a_introduction.map, 01a_tutorial.map, 01b_spacestation.map +6
bitmap effects\bitmaps\distortion\distortion_ripple 00a_introduction.map, 01a_tutorial.map, 01b_spacestation.map +14
bitmap effects\bitmaps\energy\c_electric_discharge 00a_introduction.map, 01a_tutorial.map, 01b_spacestation.map +14
bitmap effects\bitmaps\energy\c_electric_discharge_white 00a_introduction.map, 01a_tutorial.map, 01b_spacestation.map +14
bitmap effects\bitmaps\energy\elite_shield_depletion 00a_introduction.map, 01b_spacestation.map, 03a_oldmombasa.map +13
bitmap effects\bitmaps\energy\energy_blade_activate 00a_introduction.map, 01a_tutorial.map, 01b_spacestation.map +14

RECOVERED GAME AUDIO

Sounds of Halo 2

Explore 7,430 sound tags and 22,469 extracted clips: music segments, dialogue, weapons, vehicles, ambience, and interface effects.

Explore the audio library

Search by name, browse categories, and select individual variations. Every clip plays in your browser as a converted preview.

These are individual game clips, not a soundtrack reconstruction. The game’s layered mixes, looping sequences, and runtime effects are not recreated. The 61 loose WAVs copied earlier are separate from this map extraction.

UNOFFICIAL COMMUNITY LAUNCHER

Halo 2 on your Mac

Bring your own Halo 2 for Windows Vista / Project Cartographer installation to macOS. The launcher imports your files and sets up the compatibility runtime, graphics, and audio.

Version 0.1.0 · Beta candidate
Unsigned and not notarized by Apple. Game files and Microsoft audio codecs are not included. You supply a supported game installation and audio package during setup.

Download Mac beta · DMG Read the setup guide

Before you install

Packaged setup and menu audio were tested on an M4 Max running macOS 26.6.2. Other Macs, and campaign saves and multiplayer in this packaged beta, still need broader testing. See the validation report for the full scope.

ZIP alternative · Launcher source · SHA-256 checksums · Components & provenance

Made possible by the community

This archive and Mac launcher would not be possible without the people keeping Halo 2 PC alive. Thank you to the Halo2PC and Project Cartographer teams and their contributors.

Halo2PC ↗

A home for Halo 2 PC players, with installation resources, server listings, and community tools.

Project Cartographer ↗

The community mod that restores Halo 2 Vista online multiplayer and brings ongoing fixes and features to the game. Visit the project for news, forums, and community support.

Halo 2 was created by Bungie and published by Microsoft. This is an independent fan project, not an official release or an endorsement by those teams. Our contribution is the Mac launcher and this archive experience.

HALO 2 / ASSET EXPLORER

3D model