01 bsp 0
scenarios/solo/01a_tutorial/01_bsp_0
99,314 triangles
Browse the recovered models, textures, and interface screens from Halo 2.
LOCKOUT CENTER PLATFORM / SPARTAN-117
1,121 models and level sections ready to explore. Geometry thumbnails show the shape; open a model for textures, skeletons, and alternate parts.
scenarios/solo/01a_tutorial/01_bsp_0
99,314 triangles
scenarios/solo/01a_tutorial/01_bsp_1
26,124 triangles
scenarios/solo/01b_spacestation/01_bsp_2
40,892 triangles
scenarios/solo/01b_spacestation/01_bsp_3
37,336 triangles
scenarios/solo/01b_spacestation/01outro_bsp
12 triangles
objects/cinematics/effects/05_outro_rubble/05_outro_rubble
434 triangles
objects/multi/2way_teleporter_collapsable/2way_teleporter_collapsable
364 triangles
objects/multi/2way_teleporter_variant/2way_teleporter_variant
562 triangles · 2 part groups
scenarios/objects/nature/trees/tree_acacia/acacia/acacia
774 triangles
scenarios/objects/nature/trees/tree_acacia/acacia_l/acacia_l
774 triangles
objects/powerups/active_camouflage/active_camouflage
420 triangles
objects/cinematics/matte_paintings/africa_coast/africa_coast
4 triangles
objects/cinematics/matte_paintings/africa_space/africa_space
4 triangles
scenarios/solo/04a_gasgiant/ag_cinematic_bsp1
134 triangles
scenarios/solo/04a_gasgiant/ag_cinematic_bsp2
134 triangles
scenarios/objects/human/urban/air/air
194 triangles
objects/cinematics/matte_paintings/alpha_halo_space/alpha_halo_space
8 triangles
scenarios/skies/solo/alphagasgiant/alphagasgiant
266 triangles
scenarios/solo/04a_gasgiant/alphagasgiant
98,423 triangles
scenarios/solo/04b_floodlab/alphagasgiant2
119,086 triangles
objects/weapons/fixed/h_turret_mp/garbage/ammo_box/ammo_box
20 triangles
scenarios/objects/forerunner/residential/ancient_sculpture/ancient_sculpture
366 triangles
scenarios/objects/multi/ascension/antenna/antenna
114 triangles
scenarios/objects/multi/lockout/antenna/antenna
240 triangles
objects/gear/covenant/military/antennae_comm/antennae_comm
1,135 triangles · 3 part groups
objects/gear/human/military/antennae_mast/antennae_mast
416 triangles
scenarios/objects/solo/deltatemple/temple_dynamic/arch_broken_center/arch_broken_center
12 triangles
scenarios/objects/solo/deltatemple/temple_dynamic/arch_broken_left/arch_broken_left
28 triangles
scenarios/objects/solo/deltatemple/temple_dynamic/arch_broken_right/arch_broken_right
28 triangles
scenarios/objects/solo/sentinelhq/arcing_electricity/arcing_electricity
40 triangles
objects/characters/sentinel_aggressor/garbage/arm/arm
64 triangles
objects/characters/sentinel_enforcer/garbage/arm/arm
92 triangles
scenarios/multi/ascension/ascension
15,245 triangles
scenarios/skies/multi/ascension/ascension
361 triangles
scenarios/objects/multi/ascension/ascension_jumppad/ascension_jumppad
4 triangles
objects/weapons/multiplayer/assault_bomb/assault_bomb
428 triangles
Repeated tag names across maps are grouped into one asset. Unavailable records remain listed here.
Click a model to explore it in 3D: rotate, zoom, pan, or inspect its wireframe and skeleton. Blender and GLB files are also available below each preview.
2,216 imported vertices · 4 mesh objects
2,719 imported vertices · 4 mesh objects
1,364 imported vertices · 1 mesh objects
25,370 imported vertices · 91 mesh objects
94 imported vertices · 1 mesh objects
Explore 4,025 assets and 19,736 exported images. Browse character and weapon textures, environment surfaces, HUD icons, menu artwork, and effects.
Search by asset or map, inspect transparency, zoom to individual pixels, and isolate sprites in the inspector.
Explore 131 reconstructed screens with the game’s artwork and English text. Click through connected menus, change preview settings, or explore the moving Mombasa background in 3D.
Main Menu · View screen ↗
Start Screen · View screen ↗
Settings · View screen ↗
Loading Screen · View screen ↗
Controller Settings · View screen ↗
Choose Emblem · View screen ↗ Use mouse or keyboard navigation, switch panes, inspect bounds, and save PNGs. Fonts, lighting, and menu behavior are reconstructed. Game-controlled lists use placeholders; settings affect the browser demo only.
Named tag entries found in the map archives. Indexed entries are not all exported or verified; repeated tag names across maps are grouped here.
24,674 matching entries · 1–80 shown
| Type | Asset path | Maps |
|---|---|---|
| ai dialogue globals | ai\ai_dialogue_globals | 00a_introduction.map, 01a_tutorial.map, 01b_spacestation.map +14 |
| ai mission dialogue | sound\dialog\levels\03_earthcity\03_earthcity | 03a_oldmombasa.map, 03b_newmombasa.map |
| ai mission dialogue | sound\dialog\levels\04_gasgiant\04_gasgiant | 04a_gasgiant.map, 04b_floodlab.map |
| ai mission dialogue | sound\dialog\levels\05_deltatemple\05_deltatemple | 05a_deltaapproach.map, 05b_deltatowers.map |
| ai mission dialogue | sound\dialog\levels\06_sentinelwall\06_sentinelwall | 06a_sentinelwalls.map, 06b_floodzone.map |
| ai mission dialogue | sound\dialog\levels\07_highcharity\07_highcharity | 07a_highcharity.map, 07b_forerunnership.map |
| ai mission dialogue | sound\dialog\levels\08_controlroom\08_controlroom | 08a_deltacliffs.map, 08b_deltacontrol.map |
| antenna | objects\vehicles\warthog\attachments\warthog_antenna | 01b_spacestation.map, 03a_oldmombasa.map, 03b_newmombasa.map +3 |
| antenna | objects\widgets\antenna\scorpion_medium_antenna | 03b_newmombasa.map, 05a_deltaapproach.map, 06b_floodzone.map +1 |
| antenna | objects\widgets\antenna\scorpion_short_antenna | 03b_newmombasa.map, 05a_deltaapproach.map, 06b_floodzone.map +1 |
| biped | objects\characters\brute\brute | 00a_introduction.map, 01b_spacestation.map, 04a_gasgiant.map +8 |
| biped | objects\characters\brute\tartarus\brute_tartarus | 00a_introduction.map, 08b_deltacontrol.map |
| biped | objects\characters\bugger\bugger | 01b_spacestation.map, 03a_oldmombasa.map, 05a_deltaapproach.map +6 |
| biped | objects\characters\cortana\cortana | 01b_spacestation.map, 05b_deltatowers.map, 07a_highcharity.map +2 |
| biped | objects\characters\dervish\dervish | 01b_spacestation.map, 04a_gasgiant.map, 04b_floodlab.map +6 |
| biped | objects\characters\elite\elite | 00a_introduction.map, 01b_spacestation.map, 03a_oldmombasa.map +12 |
| biped | objects\characters\elite\elite_mp | single_player_shared.map |
| biped | objects\characters\elite\elite_ranger\elite_ranger | 01b_spacestation.map, 05a_deltaapproach.map, 05b_deltatowers.map +1 |
| biped | objects\characters\flood_infection\flood_infection | 07a_highcharity.map, 07b_forerunnership.map |
| biped | objects\characters\flood_juggernaut\flood_juggernaut | 07b_forerunnership.map |
| biped | objects\characters\floodcarrier\floodcarrier | 04b_floodlab.map, 06a_sentinelwalls.map, 06b_floodzone.map +2 |
| biped | objects\characters\floodcombat_elite\floodcombat_elite | 04b_floodlab.map, 06a_sentinelwalls.map, 06b_floodzone.map +2 |
| biped | objects\characters\floodcombat_elite\floodcombat_elite_mp | carto_shared.map |
| biped | objects\characters\floodcombat_human\floodcombat_human | 06a_sentinelwalls.map, 06b_floodzone.map, 07b_forerunnership.map +1 |
| biped | objects\characters\gravemind\floodregret\floodregret | 07a_highcharity.map |
| biped | objects\characters\gravemind\gravemind | 07a_highcharity.map |
| biped | objects\characters\gravemind\monitor_flood_infected\monitor_flood_infected | 07a_highcharity.map |
| biped | objects\characters\grunt\grunt | 01b_spacestation.map, 03a_oldmombasa.map, 03b_newmombasa.map +9 |
| biped | objects\characters\heretic\heretic | 04a_gasgiant.map, 04b_floodlab.map |
| biped | objects\characters\heretic\heretic_leader\heretic_leader | 04a_gasgiant.map, 04b_floodlab.map |
| biped | objects\characters\heretic\heretic_leader\heretic_leader_hologram | 04b_floodlab.map |
| biped | objects\characters\heretic\heretic_leader\heretic_leader_hologram_cinematic | 04a_gasgiant.map |
| biped | objects\characters\heretic_grunt\heretic_grunt | 04a_gasgiant.map, 04b_floodlab.map |
| biped | objects\characters\hunter\hunter | 01b_spacestation.map, 03a_oldmombasa.map, 05b_deltatowers.map +4 |
| biped | objects\characters\jackal\jackal | 01b_spacestation.map, 03a_oldmombasa.map, 03b_newmombasa.map +9 |
| biped | objects\characters\lord_hood\lord_hood | 01b_spacestation.map, 03b_newmombasa.map, 08b_deltacontrol.map |
| biped | objects\characters\marine\crewman\crewman | 01a_tutorial.map, 03b_newmombasa.map, 05a_deltaapproach.map |
| biped | objects\characters\marine\marine | 00a_introduction.map, 01a_tutorial.map, 01b_spacestation.map +9 |
| biped | objects\characters\marine\marine_female\marine_female | 01b_spacestation.map, 03b_newmombasa.map, 05a_deltaapproach.map +1 |
| biped | objects\characters\marine\marine_massive | 01a_tutorial.map, 08b_deltacontrol.map |
| biped | objects\characters\masterchief\masterchief | 00a_introduction.map, 01a_tutorial.map, 01b_spacestation.map +14 |
| biped | objects\characters\masterchief\masterchief_mp | single_player_shared.map |
| biped | objects\characters\masterchief_skeleton\masterchief_skeleton | carto_shared.map |
| biped | objects\characters\miranda\miranda | 01b_spacestation.map, 03a_oldmombasa.map, 03b_newmombasa.map +8 |
| biped | objects\characters\monitor\monitor | 04b_floodlab.map, 06a_sentinelwalls.map, 07a_highcharity.map +3 |
| biped | objects\characters\prophet\mercy\prophet_mercy | 00a_introduction.map, 04a_gasgiant.map, 06a_sentinelwalls.map +3 |
| biped | objects\characters\prophet\prophet_minor | 00a_introduction.map, 07a_highcharity.map |
| biped | objects\characters\prophet\regret\prophet_regret | 05b_deltatowers.map |
| biped | objects\characters\prophet\regret_holo\regret_holo | 00a_introduction.map, 05a_deltaapproach.map, 05b_deltatowers.map |
| biped | objects\characters\prophet\truth\prophet_truth | 00a_introduction.map, 04a_gasgiant.map, 06a_sentinelwalls.map +2 |
| biped | objects\characters\sentinel_aggressor\sentinel_aggressor | 04a_gasgiant.map, 04b_floodlab.map, 06a_sentinelwalls.map +1 |
| biped | objects\characters\sentinel_aggressor\sentinel_aggressor_halo1 | 04a_gasgiant.map, 04b_floodlab.map |
| biped | objects\characters\sentinel_constructor\sentinel_constructor | 06a_sentinelwalls.map |
| biped | scenarios\ui\mainmenu\alpha_temp\alpha_elite | mainmenu.map |
| biped | scenarios\ui\mainmenu\alpha_temp\alpha_masterchief | mainmenu.map |
| bitmap | cursors\default\bitmaps\pointer1 | 00a_introduction.map, 01a_tutorial.map, 01b_spacestation.map +14 |
| bitmap | cursors\default\bitmaps\pointer2 | 00a_introduction.map, 01a_tutorial.map, 01b_spacestation.map +14 |
| bitmap | cursors\default\bitmaps\text_cursor1 | 00a_introduction.map, 01a_tutorial.map, 01b_spacestation.map +14 |
| bitmap | cursors\default\bitmaps\waiting_cursor1 | 00a_introduction.map, 01a_tutorial.map, 01b_spacestation.map +14 |
| bitmap | effects\bitmaps\contrails\banshee_contrail | 00a_introduction.map, 01b_spacestation.map, 03a_oldmombasa.map +12 |
| bitmap | effects\bitmaps\contrails\c_gun_turret_contrail | 03a_oldmombasa.map, 03b_newmombasa.map, 04a_gasgiant.map +10 |
| bitmap | effects\bitmaps\contrails\condensation_contrail | 00a_introduction.map, 01b_spacestation.map, 03b_newmombasa.map +6 |
| bitmap | effects\bitmaps\contrails\contrail_human | 01a_tutorial.map, 01b_spacestation.map, 03a_oldmombasa.map +12 |
| bitmap | effects\bitmaps\contrails\contrail_hunter | 00a_introduction.map, 01b_spacestation.map, 03a_oldmombasa.map +11 |
| bitmap | effects\bitmaps\contrails\covenant_beam | 01b_spacestation.map, 05b_deltatowers.map, 06b_floodzone.map +3 |
| bitmap | effects\bitmaps\contrails\needler_contrail | 01b_spacestation.map, 03a_oldmombasa.map, 03b_newmombasa.map +11 |
| bitmap | effects\bitmaps\contrails\plasma_cannon_contrail | 03a_oldmombasa.map, 03b_newmombasa.map, 04a_gasgiant.map +9 |
| bitmap | effects\bitmaps\contrails\plasma_contrail | 00a_introduction.map, 01a_tutorial.map, 01b_spacestation.map +14 |
| bitmap | effects\bitmaps\contrails\sentinel_contrail | 04a_gasgiant.map, 04b_floodlab.map, 06a_sentinelwalls.map |
| bitmap | effects\bitmaps\contrails\sniper_contrail | 01a_tutorial.map, 01b_spacestation.map, 03a_oldmombasa.map +6 |
| bitmap | effects\bitmaps\contrails\tracer_contrail | 01b_spacestation.map, 03a_oldmombasa.map, 03b_newmombasa.map +3 |
| bitmap | effects\bitmaps\contrails\wake_contrail | 05b_deltatowers.map |
| bitmap | effects\bitmaps\distortion\distortion | 00a_introduction.map, 04a_gasgiant.map, 05b_deltatowers.map +4 |
| bitmap | effects\bitmaps\distortion\distortion_grad_a | 07b_forerunnership.map |
| bitmap | effects\bitmaps\distortion\distortion_ring | 00a_introduction.map, 01a_tutorial.map, 01b_spacestation.map +6 |
| bitmap | effects\bitmaps\distortion\distortion_ripple | 00a_introduction.map, 01a_tutorial.map, 01b_spacestation.map +14 |
| bitmap | effects\bitmaps\energy\c_electric_discharge | 00a_introduction.map, 01a_tutorial.map, 01b_spacestation.map +14 |
| bitmap | effects\bitmaps\energy\c_electric_discharge_white | 00a_introduction.map, 01a_tutorial.map, 01b_spacestation.map +14 |
| bitmap | effects\bitmaps\energy\elite_shield_depletion | 00a_introduction.map, 01b_spacestation.map, 03a_oldmombasa.map +13 |
| bitmap | effects\bitmaps\energy\energy_blade_activate | 00a_introduction.map, 01a_tutorial.map, 01b_spacestation.map +14 |
RECOVERED GAME AUDIO
Explore 7,430 sound tags and 22,469 extracted clips: music segments, dialogue, weapons, vehicles, ambience, and interface effects.
Search by name, browse categories, and select individual variations. Every clip plays in your browser as a converted preview.
UNOFFICIAL COMMUNITY LAUNCHER
Bring your own Halo 2 for Windows Vista / Project Cartographer installation to macOS. The launcher imports your files and sets up the compatibility runtime, graphics, and audio.
Download Mac beta · DMG Read the setup guide
Packaged setup and menu audio were tested on an M4 Max running macOS 26.6.2. Other Macs, and campaign saves and multiplayer in this packaged beta, still need broader testing. See the validation report for the full scope.
ZIP alternative · Launcher source · SHA-256 checksums · Components & provenance
This archive and Mac launcher would not be possible without the people keeping Halo 2 PC alive. Thank you to the Halo2PC and Project Cartographer teams and their contributors.
A home for Halo 2 PC players, with installation resources, server listings, and community tools.
The community mod that restores Halo 2 Vista online multiplayer and brings ongoing fixes and features to the game. Visit the project for news, forums, and community support.
Halo 2 was created by Bungie and published by Microsoft. This is an independent fan project, not an official release or an endorsement by those teams. Our contribution is the Mac launcher and this archive experience.