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Halo 2 ON MAC
Halo 2

ON MAC

HALO 2 ON MAC

Play Halo 2 on your Mac with the unofficial community launcher, then explore the recovered models, textures, and sounds of the game.

Play on Mac › Explore the archive Version 0.2.1 beta · macOS 14 or later · you supply the game files

UNOFFICIAL COMMUNITY LAUNCHER

Halo 2 on your Mac

Bring your own Halo 2 for Windows Vista / Project Cartographer installation to macOS. The launcher imports your files, downloads a verified compatibility runtime, and sets up graphics and audio for you.

Version 0.2.1 beta · DMG, 3 MB · unsigned and not notarized by Apple · SHA-256 checksums

Requires
macOS 14 or later
Rosetta on Apple silicon
Disk space
12 GB free
Setup download
About 355 MB of runtime and audio support
You supply
Your Halo 2 for Windows Vista game files

Before you install

  • Choose your Project Cartographer installer 2.1 folder or its ZIP, or a complete game folder. Original DVD import is not supported.
  • Game files and Microsoft audio codecs are not included. The launcher downloads and verifies the compatibility runtime during setup.
  • Audio support is fetched automatically from an archived Microsoft package and verified before use. A supported package in your game folder is used instead, and a local package can be chosen under Advanced options.
  • macOS may ask you to allow the app under Privacy & Security the first time. The setup guide walks through it.

New in 0.2.1

  • Live progress during extraction and downloads: unpacked size, bytes received, and elapsed time, with an overall setup timer.
  • Large archives get up to an hour to extract instead of stopping at fifteen minutes.
  • Timestamped setup logs that record each step, its duration, and its result.

Tested so far

Packaged setup, menu audio, and a full import were tested on an M4 Max running macOS 26.6.2. Other Macs, campaign saves, and multiplayer still need broader testing. See the validation report and the 0.2.1 notes.

Made possible by the community

This launcher and archive would not be possible without the people keeping Halo 2 PC alive. Thank you to the Halo2PC and Project Cartographer teams and their contributors.

Halo2PC ↗

A home for Halo 2 PC players, with installation resources, server listings, and community tools.

Project Cartographer ↗

The community mod that restores Halo 2 Vista online multiplayer and brings ongoing fixes and features to the game. Visit the project for news, forums, and community support.

Halo 2 was created by Bungie and published by Microsoft. This is an independent fan project, not an official release or an endorsement by those teams. Our contribution is the Mac launcher and the archive that comes with it.

EXPLORE THE ARCHIVES

Complete model library

1,121 available

1,121 models and level sections ready to explore. Geometry thumbnails show the shape; open a model for textures, skeletons, and alternate parts.

1,129 records checked · 8 unavailable

Repeated tag names across maps are grouped into one asset. Unavailable records remain listed here.

  • objects\powerups\assault_rifle_ammo\assault_rifle_ammo: No convertible geometry
  • objects\characters\flood_mp\fp_arms\fp_arms: No convertible geometry
  • objects\characters\flood_mp\fp_body\fp_body: No convertible geometry
  • objects\characters\floodcombat_elite\floodcombat_elite_mp: No convertible geometry
  • objects\characters\masterchief_skeleton\fp\fp: No convertible geometry
  • objects\characters\masterchief_skeleton\fp_body\fp_body: No convertible geometry
  • objects\characters\masterchief_skeleton\masterchief_skeleton: No convertible geometry
  • scenarios\objects\multi\carto_shared\basketball\basketball: No convertible geometry
SURFACES, SYMBOLS & SCREENS

Textures and UI artwork

4,025 available

Explore 4,025 assets and 19,736 exported images. Browse character and weapon textures, environment surfaces, HUD icons, menu artwork, and effects. Open an asset to inspect transparency, zoom to individual pixels, and isolate sprites.

Search the asset index

Named tag entries found in the map archives. Indexed entries are not all exported or verified; repeated tag names across maps are grouped here.

24,674 matching entries · 1–80 shown

TypeAsset pathMaps
ai dialogue globals ai\ai_dialogue_globals 00a_introduction.map, 01a_tutorial.map, 01b_spacestation.map +14
ai mission dialogue sound\dialog\levels\03_earthcity\03_earthcity 03a_oldmombasa.map, 03b_newmombasa.map
ai mission dialogue sound\dialog\levels\04_gasgiant\04_gasgiant 04a_gasgiant.map, 04b_floodlab.map
ai mission dialogue sound\dialog\levels\05_deltatemple\05_deltatemple 05a_deltaapproach.map, 05b_deltatowers.map
ai mission dialogue sound\dialog\levels\06_sentinelwall\06_sentinelwall 06a_sentinelwalls.map, 06b_floodzone.map
ai mission dialogue sound\dialog\levels\07_highcharity\07_highcharity 07a_highcharity.map, 07b_forerunnership.map
ai mission dialogue sound\dialog\levels\08_controlroom\08_controlroom 08a_deltacliffs.map, 08b_deltacontrol.map
antenna objects\vehicles\warthog\attachments\warthog_antenna 01b_spacestation.map, 03a_oldmombasa.map, 03b_newmombasa.map +3
antenna objects\widgets\antenna\scorpion_medium_antenna 03b_newmombasa.map, 05a_deltaapproach.map, 06b_floodzone.map +1
antenna objects\widgets\antenna\scorpion_short_antenna 03b_newmombasa.map, 05a_deltaapproach.map, 06b_floodzone.map +1
biped objects\characters\brute\brute 00a_introduction.map, 01b_spacestation.map, 04a_gasgiant.map +8
biped objects\characters\brute\tartarus\brute_tartarus 00a_introduction.map, 08b_deltacontrol.map
biped objects\characters\bugger\bugger 01b_spacestation.map, 03a_oldmombasa.map, 05a_deltaapproach.map +6
biped objects\characters\cortana\cortana 01b_spacestation.map, 05b_deltatowers.map, 07a_highcharity.map +2
biped objects\characters\dervish\dervish 01b_spacestation.map, 04a_gasgiant.map, 04b_floodlab.map +6
biped objects\characters\elite\elite 00a_introduction.map, 01b_spacestation.map, 03a_oldmombasa.map +12
biped objects\characters\elite\elite_mp single_player_shared.map
biped objects\characters\elite\elite_ranger\elite_ranger 01b_spacestation.map, 05a_deltaapproach.map, 05b_deltatowers.map +1
biped objects\characters\flood_infection\flood_infection 07a_highcharity.map, 07b_forerunnership.map
biped objects\characters\flood_juggernaut\flood_juggernaut 07b_forerunnership.map
biped objects\characters\floodcarrier\floodcarrier 04b_floodlab.map, 06a_sentinelwalls.map, 06b_floodzone.map +2
biped objects\characters\floodcombat_elite\floodcombat_elite 04b_floodlab.map, 06a_sentinelwalls.map, 06b_floodzone.map +2
biped objects\characters\floodcombat_elite\floodcombat_elite_mp carto_shared.map
biped objects\characters\floodcombat_human\floodcombat_human 06a_sentinelwalls.map, 06b_floodzone.map, 07b_forerunnership.map +1
biped objects\characters\gravemind\floodregret\floodregret 07a_highcharity.map
biped objects\characters\gravemind\gravemind 07a_highcharity.map
biped objects\characters\gravemind\monitor_flood_infected\monitor_flood_infected 07a_highcharity.map
biped objects\characters\grunt\grunt 01b_spacestation.map, 03a_oldmombasa.map, 03b_newmombasa.map +9
biped objects\characters\heretic\heretic 04a_gasgiant.map, 04b_floodlab.map
biped objects\characters\heretic\heretic_leader\heretic_leader 04a_gasgiant.map, 04b_floodlab.map
biped objects\characters\heretic\heretic_leader\heretic_leader_hologram 04b_floodlab.map
biped objects\characters\heretic\heretic_leader\heretic_leader_hologram_cinematic 04a_gasgiant.map
biped objects\characters\heretic_grunt\heretic_grunt 04a_gasgiant.map, 04b_floodlab.map
biped objects\characters\hunter\hunter 01b_spacestation.map, 03a_oldmombasa.map, 05b_deltatowers.map +4
biped objects\characters\jackal\jackal 01b_spacestation.map, 03a_oldmombasa.map, 03b_newmombasa.map +9
biped objects\characters\lord_hood\lord_hood 01b_spacestation.map, 03b_newmombasa.map, 08b_deltacontrol.map
biped objects\characters\marine\crewman\crewman 01a_tutorial.map, 03b_newmombasa.map, 05a_deltaapproach.map
biped objects\characters\marine\marine 00a_introduction.map, 01a_tutorial.map, 01b_spacestation.map +9
biped objects\characters\marine\marine_female\marine_female 01b_spacestation.map, 03b_newmombasa.map, 05a_deltaapproach.map +1
biped objects\characters\marine\marine_massive 01a_tutorial.map, 08b_deltacontrol.map
biped objects\characters\masterchief\masterchief 00a_introduction.map, 01a_tutorial.map, 01b_spacestation.map +14
biped objects\characters\masterchief\masterchief_mp single_player_shared.map
biped objects\characters\masterchief_skeleton\masterchief_skeleton carto_shared.map
biped objects\characters\miranda\miranda 01b_spacestation.map, 03a_oldmombasa.map, 03b_newmombasa.map +8
biped objects\characters\monitor\monitor 04b_floodlab.map, 06a_sentinelwalls.map, 07a_highcharity.map +3
biped objects\characters\prophet\mercy\prophet_mercy 00a_introduction.map, 04a_gasgiant.map, 06a_sentinelwalls.map +3
biped objects\characters\prophet\prophet_minor 00a_introduction.map, 07a_highcharity.map
biped objects\characters\prophet\regret\prophet_regret 05b_deltatowers.map
biped objects\characters\prophet\regret_holo\regret_holo 00a_introduction.map, 05a_deltaapproach.map, 05b_deltatowers.map
biped objects\characters\prophet\truth\prophet_truth 00a_introduction.map, 04a_gasgiant.map, 06a_sentinelwalls.map +2
biped objects\characters\sentinel_aggressor\sentinel_aggressor 04a_gasgiant.map, 04b_floodlab.map, 06a_sentinelwalls.map +1
biped objects\characters\sentinel_aggressor\sentinel_aggressor_halo1 04a_gasgiant.map, 04b_floodlab.map
biped objects\characters\sentinel_constructor\sentinel_constructor 06a_sentinelwalls.map
biped scenarios\ui\mainmenu\alpha_temp\alpha_elite mainmenu.map
biped scenarios\ui\mainmenu\alpha_temp\alpha_masterchief mainmenu.map
bitmap cursors\default\bitmaps\pointer1 00a_introduction.map, 01a_tutorial.map, 01b_spacestation.map +14
bitmap cursors\default\bitmaps\pointer2 00a_introduction.map, 01a_tutorial.map, 01b_spacestation.map +14
bitmap cursors\default\bitmaps\text_cursor1 00a_introduction.map, 01a_tutorial.map, 01b_spacestation.map +14
bitmap cursors\default\bitmaps\waiting_cursor1 00a_introduction.map, 01a_tutorial.map, 01b_spacestation.map +14
bitmap effects\bitmaps\contrails\banshee_contrail 00a_introduction.map, 01b_spacestation.map, 03a_oldmombasa.map +12
bitmap effects\bitmaps\contrails\c_gun_turret_contrail 03a_oldmombasa.map, 03b_newmombasa.map, 04a_gasgiant.map +10
bitmap effects\bitmaps\contrails\condensation_contrail 00a_introduction.map, 01b_spacestation.map, 03b_newmombasa.map +6
bitmap effects\bitmaps\contrails\contrail_human 01a_tutorial.map, 01b_spacestation.map, 03a_oldmombasa.map +12
bitmap effects\bitmaps\contrails\contrail_hunter 00a_introduction.map, 01b_spacestation.map, 03a_oldmombasa.map +11
bitmap effects\bitmaps\contrails\covenant_beam 01b_spacestation.map, 05b_deltatowers.map, 06b_floodzone.map +3
bitmap effects\bitmaps\contrails\needler_contrail 01b_spacestation.map, 03a_oldmombasa.map, 03b_newmombasa.map +11
bitmap effects\bitmaps\contrails\plasma_cannon_contrail 03a_oldmombasa.map, 03b_newmombasa.map, 04a_gasgiant.map +9
bitmap effects\bitmaps\contrails\plasma_contrail 00a_introduction.map, 01a_tutorial.map, 01b_spacestation.map +14
bitmap effects\bitmaps\contrails\sentinel_contrail 04a_gasgiant.map, 04b_floodlab.map, 06a_sentinelwalls.map
bitmap effects\bitmaps\contrails\sniper_contrail 01a_tutorial.map, 01b_spacestation.map, 03a_oldmombasa.map +6
bitmap effects\bitmaps\contrails\tracer_contrail 01b_spacestation.map, 03a_oldmombasa.map, 03b_newmombasa.map +3
bitmap effects\bitmaps\contrails\wake_contrail 05b_deltatowers.map
bitmap effects\bitmaps\distortion\distortion 00a_introduction.map, 04a_gasgiant.map, 05b_deltatowers.map +4
bitmap effects\bitmaps\distortion\distortion_grad_a 07b_forerunnership.map
bitmap effects\bitmaps\distortion\distortion_ring 00a_introduction.map, 01a_tutorial.map, 01b_spacestation.map +6
bitmap effects\bitmaps\distortion\distortion_ripple 00a_introduction.map, 01a_tutorial.map, 01b_spacestation.map +14
bitmap effects\bitmaps\energy\c_electric_discharge 00a_introduction.map, 01a_tutorial.map, 01b_spacestation.map +14
bitmap effects\bitmaps\energy\c_electric_discharge_white 00a_introduction.map, 01a_tutorial.map, 01b_spacestation.map +14
bitmap effects\bitmaps\energy\elite_shield_depletion 00a_introduction.map, 01b_spacestation.map, 03a_oldmombasa.map +13
bitmap effects\bitmaps\energy\energy_blade_activate 00a_introduction.map, 01a_tutorial.map, 01b_spacestation.map +14
RECOVERED GAME AUDIO

Sounds of Halo 2

7,430 tags

Explore 7,430 sound tags and 22,469 playable clips: music segments, dialogue, weapons, vehicles, ambience, and interface effects. Each tag can hold several variations; pick one to play it.

These are individual game clips, not a soundtrack reconstruction. The game’s layered mixes, looping sequences, and runtime effects are not recreated.
HALO 2 / ASSET EXPLORER

3D model